- Responsible for creating and taking ownership of new gameplay systems to help to differentiate our game.
- Volunteered for and championed the integration of a suite of immediate-mode debug UI and tools.
- Helped to drive the switch over to the new engine of choice and building a new gameplay codebase from scratch.
- Co-founder of studio’s new coding guidelines and keeping these up-to-date whilst ensuring they are adhered to in code reviews.