Unannounced Project (PC/PS4/Xbox One)

  • Responsible for creating and taking ownership of new gameplay systems to help to differentiate our game.
  • Volunteered for and championed the integration of a suite of immediate-mode debug UI and tools.
  • Helped to drive the switch over to the new engine of choice and building a new gameplay codebase from scratch.
  • Co-founder of studio’s new coding guidelines and keeping these up-to-date whilst ensuring they are adhered to in code reviews.