Lootineers (PC)

Lootineers is a Roguelike co-op platformer for PC that worked on with a good friend of mine for over 6 months. Before this we worked on several smaller experimental games, including an earlier version of Lootiners which can be seen here and a Lemmings clone demo.

  • Collectively worked on algorithms to produce procedural levels that are always guaranteed to be navigable.
  • Authored the slick feel of the traversal and combat mechanics of the game.
  • Produced all of the pixel art used in the final prototype demo.

Skyfarer (PC)

After working on the original Forza Horizon and its expansion I decided to create an indie game with a friend. A lot of the time spent on the game was in Unity and we learned a lot as we went on with it. We then created a version in C++ and Direct3D, with physics from PhysX. The whole project was a lot of fun and we learned a lot from making things ourselves.

  • Implemented Lua scripting integration to our game and a mixin architecture to create new components.
  • Created more realistic movement using steering mechanics.
  • Scripted AI behaviours that steer and react well to the player.
  • Significant work on an economy system for our world map gameplay including the transfer of goods from AI cargo ships etc.